Showing posts with label CG Animation. Show all posts
Showing posts with label CG Animation. Show all posts

Tuesday, January 11, 2011

The Couch Rig

Over the summer of 2010 I modeled a character to practice rigging on. The rig will be what I use to animate for my animation reel, if I ever decide that I want to end up making that.

This is a still of the Robo_Rig_v1.0 as I've titled it.

After I started rigging him I decided I wanted to have him jump onto a couch on a sequence in the robot's apartment. To make the couch squash and stretch and move in the cartoony way I wanted, I decided to rig a simple couch I modeled. I went a little extreme with its emotional range. But I suppose an expressive rig is a good thing, haha. Even if its a couch. Well anyway, here it is:

Animation in Maya part II

These are two separate stages from my heavy lift.

This is the blocking stage.

This is the same lift brought into spline mode.
Its in need of another few passes and polishing, but its getting there.

Sunday, January 9, 2011

Animation in Maya

In an early Maya class, we had to model, rig, and animate a character. The animation was inspired by the extremely buggy computers teamed up with the buggy copy of Maya 2009 our school labs had.
The above video has a flickering artifact at the bottom. There was some sort of glitch rendering, or possibly doubled topology. So my apologies.


This is a sidestep from a character animation class in CG. Its a very cautious step, presumably over a crack or some other sort of dangerous obstacle.

CG Poses


These poses were assignments from Advanced Animation in Maya. We would receive an emotion, and using the AndyRig we were supposed to convey that emotion.

Devastated
Excited
Hmm... I thought there were more..